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Old Nov 01, 2006, 04:42 PM // 16:42   #421
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I know this was broken before, got fixed and now it's broken again . . . dyes of the same color won't stack in inventory or storage. I have 3 orange dyes hogging space.
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Old Nov 01, 2006, 05:22 PM // 17:22   #422
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Post Skill Disappearance Update

Quote:
Originally Posted by MaglorD
I'm a little puzzled why you get no Dervish skills when you use the profession changer.
This is what led me to revisit the Expert Dervish (3 of them) in the Churrhir Fields to begin with, causing the bug to damage my character.

I received the same reply to my petition as you did MaglorD, to which I replied with the following.

Quote:
I need a resolution to this on a character level;

The following has been the permanent impact to my character of these game bugs:

The following skills were deleted from my character Sera Silversand:

Dervish:
Eremite's Attack
Mystic Sweep
Rending Sweep
Reaper's Sweep (Signet of Capture)

Warrior:
"Watch Yourself!"
"For Great Justice"

Titles:
The "Skill Hunter" Title is off by +1 due to the loss of Reaper's Sweep - I only have 3 Elites now but the title reads 4.

I propose the following solutions to the impact on my character:

1. A grant of 6 skill points
2. Fixing my Skill Hunter Title count
3. If possible, reduce my "skill purchase cost" counter by 6 increments - If not, I would like 6 Platinum to cover the costs of this.
-SS
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Old Nov 01, 2006, 06:19 PM // 18:19   #423
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I found a Bladed Termite, does that count?
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Old Nov 01, 2006, 06:58 PM // 18:58   #424
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Quote:
Originally Posted by Illuminus
Destructive was Glaive is messed up. You can force the urn into allies hands.. and your not limited to players. I even managed to force an urn into my Spirit of Destructions "hands".

Another thing that bothers me with urns is that if the urns time runs out.. your character will drop it. But you will not gain any benefit from it if he drops it this manner.
how?
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Old Nov 01, 2006, 07:51 PM // 19:51   #425
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Not sure if this was posted before. I have 4 Orange dyes, all from Nightfall. 2 of them stack and the other 2 won't stack at all. Some of them show a value of 25 gold and some show 1 gold. This is very annoying since we don't have much room for storage as it is. I would assume this is a bug since the dyes came from elona?
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Old Nov 01, 2006, 08:19 PM // 20:19   #426
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another problem i found: dunno if any1 has posted it coz i cbf to read it all

recently, i got collectors weapons for all my heros and decided to throw away their old weps..

i tried selling it to merch....didnt work

i tried dropping it outside....didnt drop

i tried trading them off as "free items"....couldnt trade


now im stuck with these gay things WTF
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Old Nov 01, 2006, 09:38 PM // 21:38   #427
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Default Blacktide Den

The NPC you have to follow will frequently disappear. I've done the mission twice, managed my aggro perfectly, kept him completely out of the fray and he vanishes at the same spot every time. It's right after he compliments you on how good a fighter you are then says." Let me know when the path is clear." you go forward, fight some skales and then I turn around and poof he is gone. Without him you apparently cannot continue because I looked all over the map for the meeting place and couldn't find it.

I searched this because I thought I saw it mentioned before but the search returns no results.

Last edited by Str0b0; Nov 01, 2006 at 09:41 PM // 21:41..
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Old Nov 01, 2006, 10:12 PM // 22:12   #428
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Default confirming of a couple of bugs

Greetings,

Just sounding off to confirm a couple of bugs myself.

1. The rapid cast/cancel cycle of heroes/henchmen: I have noticed that in the Istani area (the starter area), the earth henchman Herta, during the initial aggro of a fight, will have this problem when casting stone daggers. She will do this 5 or 6 times before she actually starts fighting. In spite of this bug, however, I still take her because I do like the ward vs melee skill she uses.

2. Pre-Nightfall and Post-Nightfall stacking: The dyes that I was stockpiling before Nightfall release are still not stacking with the dyes I'm receiving after Nightfall release. This is becoming a strain on my inventory space considering all the other things I'm collecting as well (collector items for trade, equipment for future heroes, etc).

Hope these two issues become fixed soon.

Merry meet, merry met, merry meet again,
Wyldchild777
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Old Nov 01, 2006, 11:18 PM // 23:18   #429
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Quote:
Originally Posted by Wyldchild777
Greetings,

Just sounding off to confirm a couple of bugs myself.

1. The rapid cast/cancel cycle of heroes/henchmen: I have noticed that in the Istani area (the starter area), the earth henchman Herta, during the initial aggro of a fight, will have this problem when casting stone daggers. She will do this 5 or 6 times before she actually starts fighting. In spite of this bug, however, I still take her because I do like the ward vs melee skill she uses.

2. Pre-Nightfall and Post-Nightfall stacking: The dyes that I was stockpiling before Nightfall release are still not stacking with the dyes I'm receiving after Nightfall release. This is becoming a strain on my inventory space considering all the other things I'm collecting as well (collector items for trade, equipment for future heroes, etc).

Hope these two issues become fixed soon.

Merry meet, merry met, merry meet again,
Wyldchild777
Both of these for me too, plus I noticed that randomly, spell sounds or effects didn't show. It isn't like before where only the first time they wouldn't do it. I was standing still and the sound and effect for an echo I was using would randomly show and/or sound (I like the echo's sound). Same thing for a chant (wing's didn't show like half the time) and a hex removal spell I was using. Half of the effects would show sometimes like the orange sphere for the chant but not the wings etc.

-----------------------
Jingle noise hint when you forget to pick up cash is GENIUS!
Armor sounds are sweet.
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Old Nov 02, 2006, 12:22 AM // 00:22   #430
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Default Jokanur Diggings - BUGGED -

Hi , I am having problems with this mission, first time that I did it with my paragon I did without any problems, but now, that I am playing with my derv, I cannot finish the mission, because the ghost is stuk infront of the pedestal and he cannot put the table.

I think this is since last update today, please ANET, if you can fix this.

Thanks.

Ahh, here are some screen shots,










**EDIT**

Hi, I tried again the mission , and got the same error , the ghost is stuck , omg, i cannot progress the game with my Derv

Last edited by malevolence; Nov 02, 2006 at 08:06 AM // 08:06..
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Old Nov 02, 2006, 12:48 AM // 00:48   #431
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Quote:
Originally Posted by Smuggles
This is what led me to revisit the Expert Dervish (3 of them) in the Churrhir Fields to begin with, causing the bug to damage my character.

I received the same reply to my petition as you did MaglorD, to which I replied with the following.

-SS
Hi Smuggles, I hope they do something for you because I don't hold much hope they will compensate me for my loss.

If they do fix your character, I'd love to know about it so I can press them to do something about mine.

This is clearly Anet's fault and I'm a little surprised they don't seem all that concerned about fixing it at the earliest opportunity.

Last edited by MaglorD; Nov 02, 2006 at 08:34 AM // 08:34..
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Old Nov 02, 2006, 01:13 AM // 01:13   #432
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big bug.

i played nightfall on a buddy key, and managed to beat it, my preview key expired. i have yet to buy nightfall [broke atm, getting it at the end of the month]

I went the the forgotten teleporter guy in the arid sea of tyria, and he allowed me to teleport back into elona, without a nightfall access key.....
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Old Nov 02, 2006, 05:10 AM // 05:10   #433
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wow...guess u got a free game...luky bum

lol
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Old Nov 02, 2006, 05:54 AM // 05:54   #434
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dunno if this is a nightfall bug.... but I norticed it on my way to Elona with my newly made ritualist... I have a Ritualist/Assassin and when he has daggers equipped and just stands still, only one dagger shows on the character model. If you run, the second dagger magically appears in his hand, then vanishes when he stops.

The fact this bug hasn't been fixed somewhat irks me.

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Old Nov 02, 2006, 06:34 AM // 06:34   #435
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Quote:
Originally Posted by aZn invaZn
another problem i found: dunno if any1 has posted it coz i cbf to read it all

recently, i got collectors weapons for all my heros and decided to throw away their old weps..

i tried selling it to merch....didnt work

i tried dropping it outside....didnt drop

i tried trading them off as "free items"....couldnt trade


now im stuck with these gay things WTF
Just like your own starter weapons, you can't merch the heros' starter weapons...have you tried dragging them to the trash icon in your inventory?
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Old Nov 02, 2006, 07:29 AM // 07:29   #436
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There is a bug where when you hit an angle in the map, I.E hugging the wall and you run behind a box but cant go any further. you get elastic banded back as if you had lag.
At first i thought it was lag, until i realised that it happens on EVERY ANGLE in every city or explorable area in nightfall.
Now this aint so bad when you are out exploring with nothing to around you, but when fighting there have been a few times when i have tried to run and been elastic banded right back into the middle of the enemy group, because i hit an angle on the map.
It's a really annoying glitch.
Has anyone else been having the same problems?

Last edited by Adornay; Nov 02, 2006 at 07:33 AM // 07:33..
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Old Nov 02, 2006, 02:02 PM // 14:02   #437
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What about the running monks, they run way off and ocassionaly stop to put reversal of fortune on. This is really annoying, while chasing I often argo other groups which result in death....

Really need a fix bad...
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Old Nov 02, 2006, 03:35 PM // 15:35   #438
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Ummm...I'm guessing THAT is a feature - not a bug. LOL

But...attunements - still broken.
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Old Nov 02, 2006, 03:42 PM // 15:42   #439
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Quote:
Originally Posted by Daily Rituals
What about the running monks, they run way off and ocassionaly stop to put reversal of fortune on. This is really annoying, while chasing I often argo other groups which result in death....
What I usually do, if they start running is go for another mob first for 1-2 hits, then swap to the monks, they usually don't run then. If there are other casters, I can typically kill them even with the monk healing...so I will typically take out a caster, the monk, then any other casters & then on to the melee, and finally rangers....ranger mobs annoy me with whirling defense, lol.

Quote:
Originally Posted by Helios Skyfire
Ummm...I'm guessing THAT is a feature - not a bug. LOL

But...attunements - still broken.
Yes, it just requires you trying different tactics as I did. You can slow them with a skill or just OD their healing or just do as I stated above, works for me fine, I rarely have to chase any priests/monks.

Last edited by Marc0; Nov 02, 2006 at 03:44 PM // 15:44..
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Old Nov 02, 2006, 04:01 PM // 16:01   #440
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Quote:
Originally Posted by aZn invaZn
recently, i got collectors weapons for all my heros and decided to throw away their old weps.. (...)
Use the trashcan icon in inventory to delete them.
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